Worlds
The highest component / API available in the Fortune metaverse engine.
Worlds are the highest-level API component in Fortune. Oftentimes, worlds and rooms will be referred interchangeably when describing Fortune games, as rooms have a recursive structure and can have sub-rooms, and thus a room could be encapsulated and aptly described as its own world if desired.
Games and Worlds are referred to as the same thing in Fortune.
However, the actual World component has special properties that rooms do not have, which allow worlds to be linked to other worlds, thus ensuring a Fortune metaverse can "lazily" load game worlds as needed rather than all at once, allowing full scalability.
A World has the following properties:
start [string] - the starting room when a player enters the world
end [string] - the ending room of a world (can be set to null); game will disable further input upon reaching the end
rooms [Array[room]] - rooms that exist within a world
A world can additionally have these advanced properties to link it to other worlds:
prevGame [string] - the previous connected game world if any (optional)
nextGame [string] - the next connected game world (optional); the game engine can search for and load the next game world upon current game end.
itemRequirements [Array[string]] - list of items required by a player to enter a world (optional); items are stored in IPFS via FileCoin or as non-fungible tokens
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